It's quite tricky to install mods of Minecraft for people who don't understand the structure of the game files, anyway there is a manual way or you can download these:
ModLoader Beta 1.3_01v2A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any functions as necessary. The mod's main class file should be prefixed with 'mod_'. Support for 303's modifications is included. In addition, texture packs are supported for override images and chunk population hook was added. For MCP users, open conf/minecraft.rgs and replace ".class ModLoader" and ".class BaseMod" sections with the updated mapping below. Also, maybe for a limited time I have released an alternative version that includes biome compliant grass sides. This requires editing terrain.pn…
ModLoader Beta 1.3_01v2A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any functions as necessary. The mod's main class file should be prefixed with 'mod_'. Support for 303's modifications is included. In addition, texture packs are supported for override images and chunk population hook was added. For MCP users, open conf/minecraft.rgs and replace ".class ModLoader" and ".class BaseMod" sections with the updated mapping below. Also, maybe for a limited time I have released an alternative version that includes biome compliant grass sides. This requires editing terrain.pn…